4 reasons why virtual reality isn’t real yet

virtual-reality-side-1-logo-100525630-primary.idgeUK-based virtual worlds research firm KZero projects that 83 million head-mounted virtual reality display headsets will have been sold by 2018, with a consumer market penetration of around 9 percent.

But that doesn’t mean that companies are going to be replacing computers with virtual reality headsets, says KZero CEO Nic Mitham.

Here are four reasons why virtual reality will take a while to gain a foothold in the enterprise.

Read full article at Network World.