Last year, folks spent more than $7 billion on virtual goods, according to research firm In-Stat .
Even though the iPad is designed primarily as a consumer device, salespeople are increasingly adopting it because of its ease of use, convenience, and coolness factor.
It may be tempting to assume that growth in virtual worlds has ground to a halt. After all,There.com has shut down, and Second Life is losing land area and has stopped publishing most usage statistics. Attention has shifted to social networking platforms and mobile devices.
Immersive virtual environments — the kind where you have an avatar walking around that looks like a cartoon version of you — are increasingly being used by companies for virtual meetings, training, and collaboration.